FECC4e Art

How to Add Art Files

How to Make FECC4e Compatible Art Files.

Token files must be 64x64 pixels and end with "Token.png". All other types must be 96x96 pixels and end with ' Face.png', '_Hair.png', '_HairBack.png', '_Armour.png' or '_Accessory.png' respectively.

The colouring system is rather esoteric, but must be followed for compatibility with all the existing artwork. RGB colours consist of a red, green and blue channel, only the red channel is considered by FEEC4e when reading art files. The values you set for green and blue are imaterial.

Differing red values are used to differeniate different parts of the art that should be coloured differently. Red values are divided by 10 and then compared to the bellow keys (so multiply these key values by 10 to get the red values you should use in your art).

For Face and Accessory files:

0 - Outline Colour

1 - Eye and Beard Colour (light)

2 - Eye and Beard Colour (base)

3 - Eye and Beard Colour (dark)

4 - Skin Colour (light)

5 - Skin Colour (base)

6 - Skin Colour (dark)

7 - Skin Colour (darker)

8 - Skin Colour (darkest)

9 - Accessory Colour (light)

10 - Accessory Colour (base)

11 - Accessory Colour (dark)

For Armour and Hair files:

0 - Outline Colour

1 - Hair Colour (light)

2 - Hair Colour (base)

3 - Hair Colour (dark)

4 - Skin Colour (light)

5 - Skin Colour (base)

6 - Skin Colour (dark)

7 - Skin Colour (darker)

8 - Skin Colour (darkest)

9 - Metal Colour (light)

10 - Metal Colour (base)

11 - Metal Colour (dark)

12 - Trim Colour (light)

13 - Trim Colour (base)

14 - Trim Colour (dark)

15 - Cloth Colour (light)

16 - Cloth Colour (base)

17 - Cloth Colour (dark)

18 - Leather Colour (light)

19 - Leather Colour (base)

20 - Leather Colour (dark)